Get Free Ebook Papervision3D Essentials, by Paul Tondeur, Jeff Winder
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Papervision3D Essentials, by Paul Tondeur, Jeff Winder
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This book is a step-by-step guide, which starts at an easy level for beginners and then gradually works to more advanced topics bit-by-bit. It covers code examples explained in detail and also a number of demos, which illustrate theoretical concepts. This book can also be used as a reference guide by readers who have already mastered Papervision3D. This book is aimed at readers who want to get started with Papervision3D. The book is also aimed at Flash and 3D developers wanting to extend and amplify their existing development skills, empowering them to build new types of applications. The book assumes that you have some experience with ActionScript 3.0, but you do not have to be familiar with classes and Object Oriented Programming; an introduction on these topics is included.
- Sales Rank: #3450863 in eBooks
- Published on: 2009-09-03
- Released on: 2009-09-03
- Format: Kindle eBook
About the Author
Paul Tondeur is as an internet entrepreneur who lives and works in Amsterdam, the Netherlands.He started as a freelance PHP and Flash developer during his study multimedia technology in 2003. After successfully completing his study he was asked to become the CTO of a Dutch online marketing agency in 2004. At this company he developed a strong interest for 3D and got the chance to get professionally involved as the technical lead for serious Second Life projects. Second Life was too limited to fulfill his needs to create accessible interactive multiplayer 3D on the web and this is when he found out about Papervision3D during the early days. Because of his passion for the Flash platform this was love at first sight. At the beginning of 2009, Paul decided he had to take more advantage of his technical skills as an internet entrepreneur. Currently he helps other companies as a Unity, Papervision3D, Red5 and mobile streaming consultant. Together with a team of people around him, he is also involved in creating a browser based MMO, incorporating the usage of Red5, Unity, Flash and Papervision3D. URL: www.paultondeur.com Jeff Winder is an independent Flash developer living and working in Amsterdam, the Netherlands. He discovered Flash and ActionScript in 2003, mainly creating timeline animation, but was soon gripped by non-timeline coding. He has a special interest in new technologies that are related to Flash, especially open-source projects such as WiiFlash, FLARToolKit, and Papervision3D. Jeff acquired an MSc in Social Psychology at the University of Amsterdam. He is also a passionate musician, playing guitar and drums. Since 2006 Jeff has been self-employed and working for leading agencies. URL: http://www.jeffwinder.nl
Most helpful customer reviews
4 of 4 people found the following review helpful.
The Beginning Of Making Sense Of It All
By Chuck Brooks
Learning how to use 3D in Flash and Flex can be daunting. The open source Papervision3D offers the potential of accomplishing some great things, quickly and easily, but the learning curve is steep, involving a lot of trials and, usually, far more errors. As with many such things, Papervision3D is a marvel from a development community whose technical strengths are not matched by clear writing ability. Paul Tondeur and Jeff Winder have addressed this with their recently released Papervision3D Essentials, from Packt Publications. The first such work in lucid English, its 394 pages are organized in thirteen well organized chapters, starting with the basics and progressively broadening the foundations in related aspects, such as shading and modeling. Included here and there, almost causally, are productivity enhancing tips and tricks that many seasoned and experienced Flash/Flex many not know exist. Chapter One has to be particularly commended, which plainly, clearly and simply details the steps to setup the Papervision3D environments for Flash, Flash Builder and Flex Builder, and includes a test program that helps validate the setup. Each chapter has detailed example project code, again for both Flash and Flex Builder. The examples are written in Action Script 3; those still using AS2 may have some problems in getting up to speed. This is an excellent starter book for learning how to use Papervision3D, with the examples and discussions left to expand into more complex and interactive development by the reader. Highly recommended.Foundation ActionScript 3.0 Image Effects (Foundations)
3 of 3 people found the following review helpful.
A good book for beginners
By Biondi Fabio
I never used Papervision 3D (PV3D) before and I was looking for a resource to understand how it works in few time.
This book was the answer.
It provided me all the info I needed to develop my first basic 3d applications: it's quick to read ( i spent only 2 days to read whole the book), easy to understand and rich of samples, demo and exercises.
It doesn't require previous 3d knowledges and all the code is written for Flash CS* and Flex 3. You only needs to have ActionScript 3.0 fundamentals.
So, if you are a PV3D beginner and want to understand something more about this world I can suggest to buy it.
But....although it's a good PV3D overview, it's not enough.
Advanced topics are not covered so well and after few days I already needed more info to accomplish my tasks.
Naturally it depends from your targets and needs. If you would like to develop 3D photogalleries, 3d menu navigators or very simple 3d videogames you will get all the info you need and however it's a good starting point to understand the concepts and get more info from web.
If you already know PV3D probably it's not the right book for you.
0 of 0 people found the following review helpful.
Great to get you going past the quirks, not enough for experts.
By mugurm
Book was clear with clear examples. Great to get you going on papervision fast. I think much of the info should be available online but pv3d info seems too scattered, so save yourself some time and get this book.
If you're looking for really advanced answers they are probably not in here though.
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